![]() The basic structure of an open-world action/RPG with a focus on constructible and destructible melee weapon combat is much the same as it was way back when. As a result, there is a lot that is familiar to those of us that played the original two titles. The first thing I want to say is this, Dead Island 2, despite the long, twisted and downright crazy development timeline is a true sequel to the original game, even going so far as including one of the main characters from the original game as an NPC. While this is a preview build and there are things that could change, at this point they are likely to be quite minor and as a result, I have a good idea of what to expect from the full release, at least as far as mechanics and systems go. I could sink into all of the game’s systems, experience the gameplay without restrictions and really get a good feel for what Dead Island 2 will offer when it finally hits our consoles and PCs next month. ![]() Unlike my previous preview of the game, which was a small vertical slice, this was the whole open world at my fingertips. Thanks to Plaion Australia, I was lucky enough to get my hands on a preview build of the long-awaited zombie sequel that let me experience the first five hours of the game in all of its gory glory. ![]()
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